Friday, October 12, 2012

Submersible Mech



I always wanted to create a very functional Nasa inspired design. I had a great opportunity to do a Gnomon workshop on Sept. 29th and decided to build a Nasa Submersible Robotic Probe.

Imagining a scenario where the space exploration keeps going in an accelerated rate and in the future human kind could land on Jupiter's moon Europa. Many scientists believe Europa contains liquid water under the thick ice layer. The Nautillus probe is designed to be deployed on the freezing water and explore the depth of the moon ocean after another probe deploys a highly advanced drill to go through almost 1 mile of ice (I'm planning on design that as well):







In order to stabilize itself for more precise exploration, the Nautillus is able to deploy legs that have pistons to drill into surfaces:






 In order to perform the explorations, Nautllis have an advanced mini-lab attached to his left arm:




To share some of my workflow, I will briefly describe how approached the creation of this design:

I started with some quick sketches on paper then moved to 3d for some blockouts. I was able to figure out the overall proportions and experiment with the whole mech transformation:




After this I did a quick paint over to help establish the overall frequency and scale of details. As soon i was done with the paint over I started the modeling part:


This early versions had a more simplistic arm. After some research I decided to use a more realistic design based on real submersible arms:



Shaded render of the final model:


I hope you like these. It was definitely a lot of fun and great practice of fast modeling techniques.

-Fausto.




28 comments:

  1. Muito bom esse conceito fausto! como todos os seus outros trabalhos, sempre uma esperição cara. abraço espero por mais e tudo de bom.

    ReplyDelete
    Replies
    1. Valew mesmo! Fico feliz que vc tenha curtido.

      Delete
  2. incredible! very very impressive

    ReplyDelete
  3. awesome design ! flawless execution ! keep on rocking !

    ReplyDelete
  4. Wow jaw dropping stuff... would be awesome to see a wireframe?

    ReplyDelete
    Replies
    1. Thanks! I will try to get some wireframes soon. Since I used a lot of booleans, some parts will look very dense.

      Delete
  5. Stunning work, from design, modelling through to texturing and lighting.
    Beautiful.

    ReplyDelete
    Replies
    1. Much appreciated! Glad you liked the design as well :)

      Delete
  6. Amazing work! Both overall design and convincing functionalities are glamorous. Very top work.

    ReplyDelete
  7. Thanks so much, very glad you liked!

    ReplyDelete
  8. você é o melhor fera, parabéns!!!

    ReplyDelete
  9. Replies
    1. Thanks Craig! Means a lot coming from you, I love your stuff!

      Delete
  10. Você é um gênio!

    Sou fascinado por mechs há mais de 15 anos e conheço mechs de todos os tipos.

    Seu mech é o mais funcional que eu já vi! Parabéns!

    ReplyDelete
  11. This robot is awesome! Just wanted to say that I'm analyzing this concept of yours for an academic research project about advanced robot designs. Thanks for making this! It's amazing! It reminds me of the artwork by Eliott Lilly. Have you seen his art? It's very similar.

    ReplyDelete
  12. So good, so good! The level of detail and crispness in your modeling is just superb!! Is it all MAX?
    A wire would be awesome :)

    ReplyDelete
  13. This site is good because they give us a new thing and new ideas and new topic how good all of they are we should appreciate them because of these good thing. . I know something about this same information, to know you can click here
    reverse osmosis
    bottled water

    ReplyDelete
  14. Hey Steven!!!

    Thanks for the words, it means a lot to me :)

    ReplyDelete
  15. Hi Fausto,
    Can you share your workflow por this project. For example: the mesh with no textures is sketchup? Did you make retopology in max or not?

    Thanks you and congratulations man! Parabéns mesmo acompanho teu trabalho desde a publicação aqui em Minas da Digital design, li e reli várias vezes! :)

    ReplyDelete
    Replies
    1. Hi Alessandro!

      This model was all done in 3DSMax using poly modeling. No ZBrush or other modeling packages. :) I spend some time on the beginning building some parts I could use around the mech then created the specific areas, like legs, mechanical arms,etc from scratch.
      Thanks a lot for the kind words!

      Abraco!

      Delete
  16. Any way you would allow me to rig this beast?

    ReplyDelete